- Sega Mega Drive Game List
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- Sega Mega Drive Games Micro Machines
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Connecting a remote emulator. Please wait ... | Control: | GP: | KB: | ▲ | ↑ | ▼ | ↓ | ◄ | ← | ► | → | ABC | ZXC | xyz | ASD | Start | Enter | Mode | Shift |
Emulator: | The following emulators are available for this game: NeptunJS (JavaScript), Nesbox (Flash), RetroGames (JavaScript), PotatoGEN (Java). |
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Other platforms: | This game can be played also in a versions for NES, Game Boy, SNES and DOS. |
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- The Menacer is a light gun peripheral released by Sega in 1992 for its Sega Genesis and Sega CD video game consoles. It was created in response to Nintendo's Super Scope and as Sega's successor to the Master System Light Phaser.The gun is built from three detachable parts (pistol, shoulder stock, sights), and communicates with the television via an infrared sensor.
- Get the best deals on Unbranded Sega Mega Drive Accessories and upgrade your gaming setup with the largest online selection at eBay.com. Fast & Free shipping on many. TAKARA Joe And Mac for Sega MegaDrive Video Game console system 16 bit MD. Was: Previous Price $17.99. Platform: Sega Mega Drive.
Game info: |
box cover | Game title: | Joe & Mac: Caveman Ninja | Console: | Sega Genesis / Sega Mega Drive | Author (released): | Data East (1991) | Genre: | Action, Platform | Mode: | Single-player | Design: | Makoto Kikuchi, Mitsutoshi Sato, Makoto Kawamura, ... | Music: | Hiroaki Yoshida, Seiichi Hamada, Takafumi Miura, ... | Game manual: | manual.pdf | File size: | 1655 kB | Download: | Joe_and_Mac.zip | Game size: | 613 kB | Recommended emulator: | KEGA Fusion | From Wikipedia, the free encyclopedia: | Joe & Mac, also known as Caveman Ninja and Caveman Ninja: Joe & Mac, is a 1991 platform game released for arcades by Data East. It was later adapted for the Super NES, Mega Drive/Genesis, Nintendo Entertainment System, Game Boy, Amiga, Zeebo, Nintendo Switch, and PC. The game stars the green-haired Joe and the blue-haired Mac, cavemen who battle through numerous prehistoric levels using weapons such as boomerangs, bones, fire, flints, electricity, stone wheels, and clubs. The objective of the game is to rescue a group of women who were kidnapped by a rival tribe of cavemen. The game features a health system by which the player loses health over a period of time, apart from during boss battles. A two-player mode is available, and in some versions both characters are capable of damaging each other. The original arcade version and Amiga, Mega Drive/Genesis, MS-DOS and Zeebo ports have the distinction of allowing the player to select between different routes at the end of boss battles. Also, after defeating the final boss, the players can choose between three exits – each one leading to a slightly different ending sequence. The game has been ported to various systems, some of which drop the name Caveman Ninja, referring to the game simply as Joe & Mac. A Super NES version was developed and published in 1991 by Data East. In December 1992, a version for the NES was released. It was developed by Elite Systems and published by Data East. A Game Boy version, released in North America and the United Kingdom in April 1993, was developed by Motivetime and was also published by Data East. Finally, in late 1993, another version was developed by Eden Entertainment Software and published by Takara for the Sega Genesis and TecToy for the Brazilian Mega Drive in early 1994. The Mega Drive/Genesis version is considered a close match to the arcade version. The Super NES version is a reworked game which features an overworld map used to choose the levels (unlike in other versions where all of them have to be played), which were longer, plus some bonus stages (either in the levels or out in the world map). Some of the weapons are missing and can no longer be charged up. The final boss is also different, and there are only two endings. The NES and Game Boy versions lack the option of choosing levels or endings. Both feature variants of the arcade boss. The Japanese version of the game includes a beginning scene in which cavemen enter a hut and emerge while dragging cavewomen by their hair. The scene was removed from the US release, with Data East stating, 'We didn't want kids to see [the Japanese display] and think it was okay.' More details about this game can be found on Wikipedia.org. | For fans and collectors: | Find this game on video server YouTube.com or Vimeo.com. | Buy original game or Genesis console at Amazon.com, eBay.com or GOG.com. | The newest version of this game can be purchased on Xzone.cz, GameExpres.cz orGameLeader.cz. | Videogame Console: | This version of Joe & Mac: Caveman Ninja was designed for Sega Genesis (known as Sega Mega Drive in Europe), which was the first ever 16-bit video game console manufactured by Sega in the years 1988 - 1997. It was a direct competitor to the SNES console and the successor of the well known 8-bit console Sega Master System. The unit price of Genesis was approximately $ 190 and worldwide about 40 million units of this console were sold. More information about Sega Genesis can be found here. | Recommended Game Controllers: | You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, you can buy one of these controllers: | Available online emulators: | 4 different online emulators are available for Joe & Mac: Caveman Ninja. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Joe & Mac: Caveman Ninja are summarized in the following table:
| Emulator | Technology | Multiplayer | USB gamepad | Touchscreen | Without ads | NeptunJS | JavaScript | YES | YES | NO | NO | NesBox | Flash | NO | YES | NO | YES | RetroGames.cc | JavaScript | YES | YES | YES | NO | PotatoGEN | Java applet | NO | NO | NO | YES |
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For a brief moment in the 1990s, Sega was the king of the gaming world. The Genesis was the epitome of cool, and knocked Nintendo off the perch. Eventually, Sega’s mismanagement and hubris would come to haunt them, debilitating the company with a blow that they would never recover from, leading to them bowing out of the hardware race. But for a while, Sega beat Nintendo, before Nintendo pulled back in the lead.
And that was ultimately the whole point of the legendary Mega Drive/Genesis 16-bit console. That’s why it was made: with the single minded drive to beat Nintendo. That’s what Hideki Sato, a former President at Sega, who led the development of their consoles, mentioned in an interview with Japanese magazine Famitsu (translated by Siliconera).
The launch of the SG-1000 next to the Famicom was extremely rough. Eventually, the Famicom would go on to monopolize the Japanese market, and Sega would be left with nothing. With the Mega Drive, Sega specifically sought to break Nintendo’s iron grip hold over the industry, and beat them.
“We just wanted to make a game console that could beat Nintendo,” Sato said. “We released our very first video game console, the SG-1000, and it sold 160,000 units. Those were huge numbers, considering Sega has only made arcade games that sold no more than several thousand units up until then. However, it stood no chance against the Family Computer, which released on the same day…
Sega Mega Drive Game List
“Back then, we had some Sega employees check out department stores to see the product packaging and customer reaction, but instead what we saw were Family Computers flying off the shelves, right before our eyes. They said that it was about ten for every one who purchased the SG-1000.”
Sega Mega Drive Micro Machines Rom
Sato did admit that Nintendo’s victory was well earned, and that the key to their success, and to Sega’s eventual success as well, was in the software.
“I thought the difference was in software,” he said. “Honestly, the software quality wasn’t that great. The reason was because the company saw video game consoles as as an extra or bonus, in a sense. We couldn’t get our in-house development team to budge. We had no choice but to outsource the software, but against Nintendo’s fine software, it just wasn’t meant to be.”
Sega Mega Drive Classics Mac
In the end, of course, Sega’s efforts bore fruit, and they managed to break Nintendo’s monopoly—which they would never regain from that moment on, battling on two fronts against Sega and Sony first, and then Sony and Microsoft. If the Genesis/Mega Drive was specifically made to end Nintendo’s monopoly, at the very least, Sega can rest assured knowing that the system managed to do just that.
Sega Mega Drive Games Micro Machines
The legendary system will be available as a reissued Mega Drive Classic some time next year, if you are a fan and want to relive those glory days.